![]() This includes things such as causing mayhem, or evading chasers. You’ll be swiftly moving along to complete objectives. Each control an end, and you can hold down to jump. This comes down to using essentially two triggers or bumpers depending on what you want. I played it all in a single sitting, and it felt appropriately long. That aside, the story actually was decently well done and long enough to work through. ![]() ![]() That’s right, this is one of those wacky sort of controlling both ends of the thing physics type of game. That was frustrating as it felt random and luck based as opposed to having skill behind it. This was mostly the case for jumping, one level in a futuristic backdrop where you’re hopping along platforms drove me absolutely crazy. For the most part I actually quite enjoyed working through this, but at times the physics were a bit annoying. The levels are very quick to play, but can take awhile depending on how much of a challenge you have finishing them. The levels all contribute to the story of this spaghetti with narration by the brilliant creator of this sentient strand. This brings some laughs, and rather ridiculous situations across the fifty levels or so, I say that since some bonus ones are present too. A living, totally conscious thing that likes to play around and get in trouble. It follows this piece of spaghetti named Freddy. This was actually quite a surprising title, it featured a rather in-depth story and a little bit of charm along the way as well. Freddy Spaghetti Review "What a Life" Campaign Decemat 5:12pm
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