This more rounded shape throughout the head of the Maremma Sheepdog can be likened to that of an ice cream cone, but the flatness of the skull of the Tenterfield Terrier between the ears makes it more angular or shaped more like a rectangular wedge. The subtle difference between these two shapes is the roundness of the cone compared with that of the wedge which is easily seen at the back of these two heads. Whether the head is viewed from the top, from the front or in profile, this shape remains constant - that of a blunt cone or a blunt wedge. These terms describe the head as a whole, rather than any particular parts. The two of most commonly recognized shapes are 'wedge shaped' and 'cone' or 'conical shaped'. Wedge and Conical Shaped Headsįirstly lets consider two heads where the entire head is taken into account. Understanding these different shapes and outlines and their variations are vital to recognizing breed type of each pure breed of dog. Some of these variations are quite distinctive whilst others are quite subtle, each having been developed to perform a particular function. Or click over and click WATCH on BUG-216131.This section considers the overall shape or outline of a dog's head. Get a bunch of people to click its WATCH. The challenge in getting a change is letting them know how many people want the change. I would say the majority of Lindens wouldn't understand why this is a problem without a good deal of explanation, which you will see is the case in the JIRA. Catfish do not wear clothes, mesh bodies, or mesh heads. Vir has an, as in singular, catfish avatar and a bunch of testing avatars to help him test things like animesh. Vir Linden has been the same ever since I came to SL. we will have to wait and see.Ī big problem is the Lindens don't experience the problem. Whether they just fix the file as asked or do something more. The are looking at feature request BUG-216131 and have it on their To Do List. But, we reside in a legacy world and the Lindens really hate to break legacy content. I agree I think it would be much easier if the two were controlled separately. BUG-216132 Also, Whirly wrote a better explanation of the process in a response. If you want this XML editing made easier, click over and click WATCH. I have a JIRA that has made it to the Lindens To Do List. To import a shape open the Appearance Editor (Edit Shape). Firestorm lets you pick a location for the file. You'll find the XML file in C:\Users\\AppData\Roaming\SecondLife\logs. To export a shape use the top menu Developer (Ctrl-Alt-Q if you don't see it in the top menu)->Avatar->Character Test->Appearance to XML. I've done this and when I put on an outfit that uses my previous classic head and mesh body shape I just wear my head-only shape to update the outfit to my mesh head. Wear any shape and then wear the head shape and it changes just the head keeping the body. Edit all the body settings out of an XML file, save it and upload. You can do the same thing with a head shape. The result is a blended shape of one head and one body. It will just keep the missing settings from the previous shape, which in this case is the head shape. The viewer isn't going to complain about the missing settings. Then wear the modified body only shape with no head settings. If you are being overly careful, open the viewer's Appearance panel and find the settings named there to find the setting names in the XML file. Take the file with the body shape you want and remove all the head settings. Use a text editor like Notepad (Windows) or Notepad (free).Įach line of the file is a shape setting. But, a little thinking and no fear is all you need. A number of tutorials teach how to edit them. XML files are text files and easy to edit. I made my classic body shape so, my shapes are full perm. If a shape is full permission you can export it as an XML file. Now I needed to change dozens of shapes to work with the mesh head. I have a load of shapes I made to get a better fit with different brands of clothes. (stop laughing) So, I spent considerable time finding a mesh head that would let me pretty much keep my cute face and give me the makeup features that come with mesh heads.īut then, getting the head and body shapes blended was a problem. exercise ya know? Plus I had my naturally cute face. I used a classic head and mesh body for some time and developed an awesome hot body. Urriah will probably be along soon to tell you how she does exactly that, using shape export and editing XML Jun I ran into this problem.
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